As time passes, some books, once considered classics in American or British literature, have fallen into oblivion.

A big company called FAGMA, has put in place a new product. Called the “meta church of the mind”, it is both metaverse and social media, directly plugged into the user’s nervous system.

As the product is launched, a supernatural phenomenon occurs: beliefs and imaginary creatures (such as literature characters…) breach into the material world!

Now without a purpose, some of the characters in the books have taken a physical form. As they are furious about being disregarded, they threaten the very balance of our world!

Armed with a magic book that can attract literary concepts and cast them back into the immaterial, the player will have to put back every character at rest. Not using physical violence, but knowledge of literature.


Player Guide

Pedagogical Sequence