Aim of the project​

Helping teachers adopt innovative tools and practices like creating and using inclusive video games in their language courses, with the goal of raising the motivation, engagement, and participation of all their students, including those with Specific Learning Disorders.

Results of the project

Booklet on engagement

DYSfriendly practice sheets

Resources database

Implementation guide

Partners

This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project number: 2021-1-BE01-KA220-SCH-000027783